Did you know that much of what we know about modern Valentine’s Day began in the Age of Sail (1571-1862)? According to history.com, In Great Britain, Valentine’s Day began to be popularly celebrated around the 17th century. By the middle of the 18th, it was common for friends and lovers of all social classes to exchange small tokens of affection or handwritten notes… Americans probably began… [Read More]
This campaign is LIVE on Kickstarter. The project is funded, but you can still help us reach all the streatch goals! Endeavor: Age of Sail is a 2-5 player game for ages 12 and up. Get ready to dive in to an elegant strategy board game set in the historic Age of Sail. Starting out in the crowded hub of Europe, you must struggle to… [Read More]
Time for some fun! We’re going to start something new over here at the Guild: the”What’s My Score?” challenge. In this first challenge we bring you a modern classic, Ticket to Ride. While the entire world, including me, is focused on the Endeavor: Age of Sail Kickstarter that launched today, we bring to you this our very first “What’s My Score?” challenge. Every so often,… [Read More]
Have you ever had one of those weeks where disparate elements just seem to converge? Well, that’s what’s happened to me, and I feel newly liberated when it comes to making house rules. Perspective is everything, right? Being a Publisher has given me a broader perspective on things I thought I knew, as well as opened my eyes to things I never knew before. One… [Read More]
It’s the second week of 2018, and I hope you’ve been able to keep up your gaming as the world resets itself with goals of diet, exercise, and quitting this or that. It’s important to our hearts and souls to leave time for play! This week our table has seen a game of Piratas–published by our Brazilian friends Geeks N’ Orcs, Pocket Ops, Coconuts, The… [Read More]
Compare with Hard Copy Pocket Ops is a 2-player game for ages 8 and up. Although players face the familiar goal of achieving a 3-in-a-row as in tic-tac-toe, this game introduces a catch: Any move you make will be taken back if your opponent can guess it! Plus, Specialists with tricky abilities add even more opportunities to get the better of one another.